![]() I can say that it is being looked into but for now, I would expect this to be a Ladder S2 feature as we are able to make tweaks to online numbers on the fly while SP has diff values for XP and needs to be tuned differently. Lastly, I know there were a lot of voices wanting this in SP.We appreciate those who offered their thoughts on this. We will have more info on unlock conditions for TZ and how long each zone will be terrorized as well.I expect it to create a bit of a shift in build/class opportunities for players. The team has some ideas on this and we will be sharing that soon. Players found some of the TZ content to be easy but we also can determine what characters played on PTR who offered that specific feedback and we noticed a lot of this came from Hammerdin players.Players were noticing some zones were kind of not great for Terror Zones so expect some to be moved out and some others be moved in.We are going to see if we can fit something in the existing timeline for right now, but if we can’t we may use some of the buffer between Patch 2.5 hitting and Season 2 starting to ensure we can get some additional game time from players on some of the Terror Zone items. Extending PTR to continue to test and iterate will of course hold those two dates back. We are running up against some scheduling timelines and want to make sure we can get 2.5 out the door sooner rather than later and get Season 2 kicked off for ladder. There may be another iteration of PTR as the team wants to implement some items based off of the feedback but that is still being determined. The team was spending the last week going through the survey information and community reports from PTR. But wanted to provide a few updates here. Hey all – Apologies for the silence on the PTR front. More precise dates to arrive in the next week.Season 2 to start a week or two after 2.5 hits.2.5 PTR may be extended to implement changes.Season 2 taking longer than expected due to trying to perfect Terror Zone feature There’s a lot of information which we don’t want to get lost, so we’ve quoted the full announcement just below for anyone who wants to read all the nitty gritty details. The reason you feel at a loss in the end is because you already fulfilled your goal and there is nothing left to do.A big update for you on this Friday, as Diablo Community Manager PezRadar (Adam Fletcher) has provided fans with a quick update on the state of the Diablo 2 Resurrected PTR and the forthcoming 2.5 update. The moments when you find another item for your build in Diablo or maybe winning a hardfought match in Starcraft is the reason you actually play. Nothing you can do in this game (or pretty much any other) can justify playing it for a thousand hours (unless it's your job). I can get similar fulfillment out of playing 1-3 hours of BW. When I finally reach my goal I feel fulfillment for maybe 5 minutes? That simply doesn't justify wasting all that time. I spend anywhere from 5-30 hours to calculate my build in full detail and then I'll need another 100-1000 hours to actually reach my goal. I try fun builds that generally only work on paper, because D2 droprates know way too many variables (even when you exclude as many as you can). I'm too perfectionistic and bots and hacks really sicken me. Very tempting, but I've sworn to not touch D2 ever again.ĭo you have a particular reason behind this? :D except the usual 100+ hours wasted every season I might get confused a bit since it's been a long long time since I played D2. ![]() And pretty sure that alone would get you above 20 if done on all difficulties. I'm not sure how accurate that is as I quit in 1.10 but since 1.10 you can't progress without killing the Ancients. Was fun and the builds were cool and not something you'd use on a regular char. Is level 20 dueling not a thing any more? I know it used to be freaking awesome back in the day, you made your char really quickly but had to find the gear for them (shaftstop and rockstopper primarily) with others and needed someone to run you through all difficulties for extra stats, skill points and resists without going over level 20. One of my longest playthroughs was on a private server and i had to find almost every single rune i needed and i am still burned out from that :D This gets much slower after some point obviously, thats when i switch to a new build. Since the core part of gameplay is continuously finding upgrades and getting stronger little by little. And i think this should be similar for most people. I don't get much fulfillment after i reach my full build as well.
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